150 students descended on the CHQ Building in Dublin during the week to celebrate a year’s worth of creations and inventions.
Part of the afterschool programme TechSpace, the students put on an exhibition of the work they had completed throughout the year, covering everything from creative works to electronics, programming and DIY.
TechSpace’s main aim is to inspire young people to become digital creators, inventors and makers through free access to hardware, software, trained educators and creative mentors.
Teaching basic, fundamental aspects of the digital world, TechSpace develops skills in problem solving, creativity, communications and teamwork.
Typical activities in the areas of creative media and STEAM include animation and video production, mobile app development, music production, digital photography, web design, programming, electronics and circuitry.
“It is fantastic to see the educational outcomes being achieved by these young people, as they develop new skills in key areas for their future success,” said John Fitzsimons, CEO of Camara Education, the organisation that delivers TechSpace nationally.
Typical activities in the areas of creative media and STEAM include animation and video production, mobile app development, music production, digital photography, web design, programming, electronics and circuitry.
“TechSpace works beautifully,” said Jen Hesnan, a TechSpace educator based in Galway, working with young people on the autistic spectrum.
“It channels young people’s point of interest into something they can socially engage in and exhibit to others.
“Whether it’s sport, dance, history or anything else that the they are interested in, creative facilitation techniques ensure that any young person who comes in the door can find a purpose and have fun with their peers.”